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Divide by zero Typechecking #21955

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@ccorcos

We have type literals for numbers already and a strictNullCheck compiler option -- wouldn't it be awesome if we had a type guard again divide-by-zero errors? I'm building a game that involved a lot of math, computing intersections of lines and such. But what if a line is parallel? It would be cool if the compiler would suggest this as a type error.

function f(): number | 0 {
    return 0
}

const y = 100 / f()

TypeScript Version: 2.7.0-dev.201xxxxx

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