After installing DeviceKit, I'm unable to run my app via the simulator. I get "Build failed because DeviceKit.swiftmodule is not built for arm64, please try a run destination with a different architecture". After I got that error, a new simulator option with Rosetta appeared, but trying to build on that gave me a number of errors about "undefined symbol".
It does work fine on a real device.
Apologies if this is something obvious I'm missing, I don't have a lot of experience with swift packages. This is running latest macOS with Xcode 16 beta on an M2 Mac.
After installing DeviceKit, I'm unable to run my app via the simulator. I get "Build failed because DeviceKit.swiftmodule is not built for arm64, please try a run destination with a different architecture". After I got that error, a new simulator option with Rosetta appeared, but trying to build on that gave me a number of errors about "undefined symbol".
It does work fine on a real device.
Apologies if this is something obvious I'm missing, I don't have a lot of experience with swift packages. This is running latest macOS with Xcode 16 beta on an M2 Mac.