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This repository was archived by the owner on Aug 10, 2021. It is now read-only.
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This repository was archived by the owner on Aug 10, 2021. It is now read-only.
Currently each Game Event has a debug. The information that gets logged when an event is raised. At the moment it is kinda useless. It would be useful if the debug functionality would log the GameObject that raised the event. I'm thinking this could be done via reflection.
Note that reflection is slow, so a warning Tooltip or the label next to the debug flag should indicate that this is a dangerous setting.
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[-]Improve debug logging imrpovmenets[/-][+]Improve debug logging[/+]