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AI skill for building furniture models

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ShopPrentice

Parametric furniture modeling for Fusion 360, driven by AI agents via MCP.

Describe a piece of furniture in natural language (or show a photo) and ShopPrentice generates a Fusion 360 parametric model, executes it live in Fusion via MCP, and iterates with you until it's right.

New: ShopPrentice Studio — agent-native CAD for woodworking: bring your own agent, connected over MCP. It is this skill's big sibling, a website built just for woodworking. Connect the AI agent you already use and it designs on our own furniture engine, with no Fusion 360 needed: shop drawings, cut lists, joint strength checks, real wood grain, and a shared library of projects. How it differs from this skill ↓

Overview demo Getting started tutorial
ShopPrentice Demo Getting Started

How It Works

You: "Build a bar-height side table, 36" tall, 4 splayed legs, shelf stretchers with angled tenons"

ShopPrentice agent:
  1. Plans the build (components, features, joinery)
  2. Writes a parametric Fusion 360 Python script
  3. Executes it in Fusion 360 via MCP
  4. Validates with capture_design (body count, volumes, positions)
  5. Fixes any issues and re-executes
  6. Waits for the next prompt from you

Rectilinear dimensions are parameter-driven — change any value in the palette or in Modify > Change Parameters and those features recompute incrementally. Organic features (spline outlines, lofted sections, revolved profiles) carry baked fit-point coordinates instead of named dimensions; refine them by dragging control points in Fusion, or prompt the agent to reshape, and it re-bakes the captured points into the script.

ShopPrentice Studio: the skill, grown into a website

This repo is the Fusion 360 skill: your agent writes a script and builds the model inside Fusion on your computer. ShopPrentice Studio started from it and went where Fusion can't — a hosted furniture engine made only for woodworking, which any AI agent can drive.

ShopPrentice skill (this repo) ShopPrentice Studio
Where the model lives Fusion 360, on your computer Your studio account, in the browser
What you install Fusion 360 + this skill Nothing — add one link to your agent
Which agents Claude Code, Codex, OpenClaw Any MCP client: Claude Code, Claude desktop, Codex, Cursor, …
Joinery 12 joint templates A joinery vocabulary where every joint must prove it can actually be assembled, with a strength rating
Drawings & cut lists — Multi-sheet shop drawings with sections and joint callouts, cut lists with board layout, STEP/STL export
Wood Fusion appearance textures A lumber yard of grown wood: each part is cut from a virtual tree, so grain runs true across every face
Upholstery — Papercord, leather and cloth seats
Editing Fusion timeline + parameter palette Sliders and curve editors your agent sets up for each piece
Sharing Your own files A community library to browse, fork and publish
Cost & license Free, MIT open source Hosted service; sign in to use

Pick the skill if you want the model in Fusion 360 — its full timeline, your own CAD workflow, everything local. Pick the Studio if you want to go from an idea to plans you can take to the bench without opening a CAD program.

To connect your agent to the Studio (it opens a browser sign-in — no API key):

claude mcp add --transport http shopprentice https://shopprentice.com/mcp

Codex, Claude desktop, Cursor and other clients: see shopprentice.com/connect.

Install

One command — no clone needed:

curl -sSL https://github.com/raw/ShopPrentice/shopprentice/main/install.sh | bash

This installs the woodworking skill for supported clients it detects, including Claude Code and Codex, and optionally sets up the MCP server for live Fusion 360 execution. For installer flags, OpenClaw users, and local clone installs, see DEVELOPMENT.md.

Usage

/woodworking
Build a 48" x 18" coffee table with tapered legs and a slatted top

In Codex, invoke the woodworking skill instead of using the Claude-style slash command.

The agent can also work from images — show it a photo or sketch of a piece and it will extract dimensions, proportions, and joint types to generate the parametric model.

Examples


Jewelry Chest

MCM Teak Desk

Esherick Stool

Roubo Workbench

TV Console

Step Stool

Windsor Chair

Twin Bed (Live Edge)

Loft Bunk Bed

Crib

Rachel's Table

Bookshelf

Shaker Nightstand

Wrap Box

Pencil Box

Wood Planter

Pergola + Deck

Dresser

Dining Chair

Desk

Trestle Table

Moravian Workbench

Gochnour Sideboard

Modular Wall Shelf

Becksvoort Wall Shelf

Ming Table

Midou Rice Measure (米斗)

Bookcase with Drawers

Growth Chair

The Step Stool and Pergola were reverse-engineered from existing Fusion 360 designs using the capture-and-rebuild pipeline (search-based feature matching with per-body volume validation at 0.000% tolerance).

Capabilities

Parametric Modeling (rectilinear parts)

Every rectilinear part — boards, cases, frames, rails, drawer boxes, square-stock legs, hardware cutouts — is built on a full Fusion 360 parametric timeline: Sketch > Constrain > Extrude, with Mirror/Pattern for symmetric replication and component structure for logical grouping. Every dimension is a named parameter expression, so the whole piece rebuilds when a palette value changes. This covers the bulk of most furniture.

Organic Shapes (splined parts)

Sculpted seats, turned legs, carved profiles, scooped surfaces, and lofted lens-profile bodies aren't driven by named dimensions — they're described by curves. ShopPrentice handles them via an approximate → refine → capture loop:

  1. Agent seeds the shape with a closed fitted spline (plan outline), a half-profile spline + Revolve (turned part), or a multi-section loft with rails (3-D organic solid).
  2. You refine interactively: drag fit points in the Fusion UI, or prompt the agent ("make the back edge narrower", "round the corner more").
  3. Agent captures edited fit points via get_timeline_state(include_sketches=True) and bakes them back into the script as the new defaults — edits survive clean=true rebuilds.

Supported organic techniques: revolved turned parts, closed-spline plan outlines, multi-section lofts with direction-tangent end conditions, rail-guided loft shaping, rounded apex tips (bullets/domes/eggs), spherical scoops, through-tenon trimming that follows curved surfaces. See docs/organic-shapes.md (shape taxonomy + inline recipes) and docs/loft.md (loft feature reference). The Esherick Stool example is the end-to-end showcase of the loop.

Parameter Editor

Dockable palette in Fusion 360 for iterating without Claude — edit parameters inline, click Rebuild (~14s), and changes write back to the .py file. Includes history with restore and a sync tab for capturing UI edits.

Joinery

12 joint types with reusable Python templates: mortise & tenon, dovetail, box joint, domino, drawbore, dowel, dado/rabbet, lap, bridle, miter, spline, pocket hole. Plus hardware templates for bed rail fasteners and tabletop brackets.

All joinery uses the combine-based approach: build the tenon/tail as a body, CUT the receiving board, JOIN to the owner. See joinery/README.md for the full reference.

Wood Appearance

20+ built-in species from Fusion's library plus 5 custom high-res species (teak, brazilian rosewood, cocobolo, ziricote, spalted maple) with grain direction auto-aligned to each body's longest axis. Multi-species designs supported.

Project Structure

shopprentice/
  commands/            Canonical woodworking instructions + Claude Code entrypoint
  codex/               Codex skill wrapper(s)
  woodworking/         Skill topic files + joinery reference guides + templates
  helpers/             Standalone script library (sp.py)
  addin/               Fusion 360 add-in (MCP server + tools + parameter palette)
  woodgrain/           Custom wood textures
  examples/            Complete furniture projects with scripts + screenshots
  tools/               Utility scripts (search_build, generate, simulate)
  tests/               Round-trip test suite

Updating

cd ~/.shopprentice/repo && ./install.sh

Configuration

Settings are in ~/.shopprentice/config.json (created on first install). Edit the file, then re-run the install command to apply.

{"screenshots": "none"}
Setting Options Default Effect
screenshots "none" "none" No screenshots — text validation only (most token-efficient)
"final-only" Product shots once at the very end
"every-step" Screenshot after each component (uses most tokens)

Projects are saved to ~/shopprentice-projects/<project-name>/ with a script and README for each build.

Roadmap

  • Advanced curved forms — bent laminations, cabriole legs, steam-bent backs, Chinese traditional furniture (sculpted organic solids, turned parts, scooped surfaces, and lofted bodies are already supported — see Organic Shapes above)
  • More joinery — castle joint, sliding dovetail, Japanese joinery (mortise & tenon, dovetail, box joint, domino, drawbore, dowel, dado/rabbet, lap, bridle, miter, spline, pocket hole, and wedged tenon are already implemented)
  • Output — cut lists, CNC toolpath hints, shop drawings (cut lists and shop drawings already ship in ShopPrentice Studio)
  • Other CAD platforms — FreeCAD, Shapr3D, Onshape
  • Image-to-model — better dimension extraction and 3D reconstruction from reference photos

License

MIT — see LICENSE.

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AI skill for building furniture models

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