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Function overloads with function args not narrowing inner function params #2758
Description
How are you using the lua-language-server?
Visual Studio Code Extension (sumneko.lua)
Which OS are you using?
Windows
What is the issue affecting?
Annotations, Type Checking, Hover
Expected Behaviour
LuaLS correctly narrows a function overload based on the arguments of the function and the inner function params are also narrowed correctly.
Actual Behaviour
LuaLS either defaults to the base outer function definition, or narrows enough to get the hover over the inner function params correct, but type checking the params fail to narrow fields of said params.
Reproduction steps
I have no clue how to reproduce this, it just happens whenever it feels like it after a while and does not persist after a refresh. However, it still happens quite often and it is getting mildly annoying. Sometimes it happens after modifying the file a little bit, it just seems random.
Additional Notes
The Factorio modding community heavily uses automatically generated LuaLS annotations from the machine readable API documentation for Factorio. One function in particular, script.on_event(), seems to have endlessly caused trouble with LuaLS over the years and recently we have switched to using overloads, since that fit the purpose of the function better. Several of us have been encountering an issue with this method specifically, and nobody has been able to reproduce it consistently.
Here's a link to the API docs for the aforementioned function:
https://lua-api.factorio.com/latest/classes/LuaBootstrap.html#on_event
The first parameter, event, further referred to as the event ID, is either an enum value or a string, or an array of enum values or strings. For the purposes of this bug report, we can ignore the array, because it is irrelevant to the issue.
The second parameter, handler, is a function that takes one argument, also called event, which contains all of the information relevant to the event indicated by the enum. Each event ID has it's own overload for script.on_event, and each overload's event parameter is a separate class, all of which extend from a base class, EventData.
The third parameter, filters, is irrelevant to the bug.
Sometimes, for no apparent reason whatsoever, LuaLS fails to narrow the handler event parameter based on the event ID. The most commonly experienced bug is when someone tries to use event.player_index. A significant number of events have a field for player_index, an integer, but not all of them do, so it is not a part of the base EventData class. This means that if LuaLS ever fails to narrow an overload for one of these functions, event.player_index is a very common target for undefined-field warnings.
Here's a screenshot of the bug in action:

And here's a github gist for all of the related typedefs for script.on_event:
https://github.com/proxy/gist.github.com/CodeGreen0386/3f78b82dbeb7eadf07e66c983e6de637
Log File
No response
Activity
justarandomgeek commentedon Jul 14, 2024
well, it kind of is but it's mostly a repeat of the same thing as the second: it has narrower types when properly matched, or doesn't exist at all on some overloads.
I'd also note that our
defines.eventsenum (like all of our enums) is a little odd specifically to make it an opaque enum - the actual numeric values are not supposed to be visible anywhere, so they're masked away to just their types here for the overload resolution to see. I suspect this is involved somehow, but i'm not sure why it would cause any trouble.tomlau10 commentedon Jul 15, 2024
I think I've been able to reproduce this issue more reliably.
Setup
First create a workspace with the following files:
.luarc.jsonthis enables the inlay function param hint for better understanding what variable type that LuaLS is currently inferred.
{ "hint.enable": true }meta.luaa minimized definition file modified from the provided gist
each EventData sub class has a field of its name, with this we can know if the event type is correctly inferred
test.luayes, the event name is missing a
d, but this just sets up the reproduction environment 🙂Reproduction steps
e.on_ai_command_completeis actually undefinedunknowntypehandler, it matches all function definitions and selectedEventDataas param typed=>e.on_ai_command_completeddefines.events.on_ai_command_completedFor example, just adding a trailing newline at the bottom
Reload windowcmd)handlertype narrowing is correctThoughts
vm.getExactMatchedFunctionslua-language-server/script/vm/function.lua
Line 359 in ddc96bd
matchCall()from herelua-language-server/script/vm/compiler.lua
Lines 546 to 560 in ddc96bd
print("matchCall", #funcs)It correctly shows matched number when I type / delete the
dine.on_ai_command_completeddto make ite.on_ai_command_completed=>matchCall 2dto revert it toe.on_ai_command_complete=>matchCall 4vm.getExactMatchedFunctionslogic seems working correctly, and will trigger on every file change.Just that inferred view is not updated correctly 😕
tomlau10 commentedon Jul 16, 2024
Some updates and findings on this issue:
By adding or removing trailing new lines on the above reproduction file that I provided, this issue randomly triggers 😕
Each time I add/remove newline, it may correct itself, or trigger the bug.
As far as I know, the inferred view of a source object is based on its node's view. And in order to change / add a view to a node,
vm.setNode(src, node)is called. So I added some debugging print log / debug.traceback() there when the source object is matched.Some interesting findings:
and the node object will have
3 viewsin the end[function, doc.type.function*2]and the node object will have
6 viewsin the end[function, doc.type.function*5]Each time the file is edited, the file will be re-parsed, and the diagnostics will be rechecked. And the above suggests that if a node recompilation is triggered by
diagnostic, the final inferred view will be incorrect 😳 .1shere:lua-language-server/script/provider/diagnostic.lua
Lines 457 to 464 in f221eb3
changed to =>
🎉 The triggering chance of this random bug is greatly reduced (to <1% on each edit)
This is of course not a proper fix, but at worst may be a way to "mitigate" the effect of this bug. 🤔
tomlau10 commentedon Jul 17, 2024
Good news 🎉 I have found the root cause of this issue. The logic doesn't clear node caches of
call.argsafter doing the function type narrowing, thus their views are not recomputed based on the type narrowed function.It's the call order of
vm.compileNode()which matters. I guess in the problematic call order, the arg nodes are keeping the outdated cache of parent which has all overload signatures.To fix this, the logic has to clear
call.argsnode caches after setting the type narrowed node inmatchCall():lua-language-server/script/vm/compiler.lua
Lines 573 to 577 in f221eb3
insert codes below at line 577 =>
I have tested this against the reproduction case above, and it solves the problem 🎉 Both the random bug triggered when adding / removing trailing newlines, as well as just after completed the typing
e.on_ai_command_completed. I will soon open a PR for this 😄Meanwhile can you guys test it out to confirm if it can solve the issue? Say by just modifying the source code of your installed extension locally. @CodeGreen0386 @justarandomgeek