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[algorithm] Find out how to project the forces onto the normal vectors of interest #3
The current CollisionAlgorithm classes are not aware of the normal vector that is used in collision.
They are aware of the collision "surfaces" but not the particular point of contact.
We can determine the normal by using links in the scene but, ideally, I think we want to minimize this as there are already a lot of links in the scene.
changed the title [-][Needle] Find how to extract the normal vector of interest from the data structure[/-][+][Needle] Find out how to project the forces onto the normal vectors of interest[/+]on Jun 26, 2025
changed the title [-][Needle] Find out how to project the forces onto the normal vectors of interest[/-][+][algorithm] Find out how to project the forces onto the normal vectors of interest[/+]on Sep 11, 2025
Activity
[-][Needle] Find how to extract the normal vector of interest from the data structure[/-][+][Needle] Find out how to project the forces onto the normal vectors of interest[/+]Apply changes #3
[algorithm] Refactor: Add sanity checks and failproof (#49)
[-][Needle] Find out how to project the forces onto the normal vectors of interest[/-][+][algorithm] Find out how to project the forces onto the normal vectors of interest[/+]