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[algorithm] Find out how to project the forces onto the normal vectors of interest #3

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@th-skam

The current CollisionAlgorithm classes are not aware of the normal vector that is used in collision.
They are aware of the collision "surfaces" but not the particular point of contact.
We can determine the normal by using links in the scene but, ideally, I think we want to minimize this as there are already a lot of links in the scene.

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  1. self-assigned this
    on Jun 23, 2025
  2. added theissue type on Jun 23, 2025
  3. changed the title [-][Needle] Find how to extract the normal vector of interest from the data structure[/-] [+][Needle] Find out how to project the forces onto the normal vectors of interest[/+] on Jun 26, 2025
  4. added a commit that references this issue on Aug 7, 2025
  5. changed the title [-][Needle] Find out how to project the forces onto the normal vectors of interest[/-] [+][algorithm] Find out how to project the forces onto the normal vectors of interest[/+] on Sep 11, 2025
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